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One of the goals
of the International Candlepin Bowling Association (I.C.B.A.) is
to unify the sport so that Candlepin Bowlers will be bowling under
the same conditions and rules no matter where they bowl. This site
contains the official Candlepin rules as of June 7, 2005 as posted
by the I.C.B.A. at http://www.candlepinbowling.com/Rules.htm.
The Western New England Candlepin Association upholds and abides
by these rules.
To
print a copy of the rule book click on the following link.
You must have a program capable of reading pdf files.
Rules.pdf
Table
of contents
SCORING
Playing
Rules and regulations
BALL
RULES
PIN
& DEADWOOD RULES
FOUL
RULES
INTERFERENCE
RULES
GENERAL
PLAYING RULES
LEAGUE
RULES
PIN
SPECIFICATIONS
BALL
SPECIFICATIONS
SCORING
1.
GAME (string): A game shall consist of ten frames (boxes) in
each of which three balls shall be rolled, except when a player
scores a strike or spare, called marks
2.
NO MARK: When three balls are rolled, the bowler receives credit
for the total number of pins knocked down in the frame
3.
STRIKE: A "strike" occurs when ten pins are downed
with the first ball. To score a strike, the bowler receives ten
plus the number of pins downed by the next two balls rolled by that
bowler.
4.
SPARE: A "spare" occurs when ten pins are downed with
the first two balls. To score a spare the bowler receives ten plus
the number of pins downed by the next ball rolled by that bowler.
5.
TWO CONSECUTIVE STRIKES: Scores as follows:
-
Frame
in which first strike is made: Score 20 plus the number downed
by the first ball rolled in the second following frame.
-
Frame
in which second strike is made: Score 10 plus the number downed
by the first two balls in the next following frame.
6. THREE
CONSECUTIVE STRIKES: Score as follows:
- Frame in
which first strike is made: Score 30
- Frame in
which second strike is made: Score 20 plus the number downed by
the first ball rolled in the second following frame.
- Frame in
which third strike is made: Score 10 plus the number downed by
the first two balls in the next following frame.
7. CONSECUTIVE
STRIKES OVER THREE: Score as per explanation in rule #6 above.
8. MARK IN
FRAME 10: A bowler scoring a strike or a spare in the tenth
frame shall immediately roll one or two balls, as necessary, to
complete that frame. The frame must be completed on the same lane
on which the strike or spare is bowled.
9. SCORING:
The score sheet, telescore and / or automatic scorer shall remain
visible to all players at all times. No unfair tactics will be tolerated.
10. RECORDING
INDIVIDUAL SCORES: Except for addition errors, it is the bowlers
sole responsibility to see that his/her score is recorded properly
FRAME by FRAME.
SCORES ARE
OFFICIAL: When records are turned in (to secretary / statistician)
by captain or official, corrections cannot be made after points
are awarded.
- Secretary
/ Statistician shall have the authority to make corrections in
addition or points on match report sheets. (This rule may be superseded
by league or tournament regulations).
BALL
RULES
1.
FAIRLY DELIVERED BALL: A ball is fairly delivered when in its
forward motion it touches the playing area before the 10ft. lob
line. (Playing area also includes approach area). Any ball delivered
otherwise is deemed a foul.
2.
FAIR CONTACT: A ball shall be considered to have made fair contact
only when it strikes a standing pin or playable wood before it (the
ball) leaves the lane. A ball otherwise shall be considered foul
and shall suffer the same penalties as for a GUTTER BALL.
3.
BALL REST ON PLATE: If a ball for any reason comes to rest on
the plate, it must be removed by authorized personnel designated
by the bowling establishment.
4.
REBOUNDING BALLS:
-
Should
any ball, after making fair contact, for any reason rebound
from any object on the deck or pit area, the pins so downed
shall count in the scoring.
-
If
the ball did not make fair contact, the pins shall not count
in the score.
5.
GUTTER BALL: If a ball leaves the lane without making fair contact
and comes back knocking down pins, the pins downed by that ball
shall not count in the scoring. Only pins downed by fair contact
shall count.
-
If
the first ball is foul and comes back to down pins, the pins
shall be reset, the bowler shall forfeit that ball and count
only the pins downed fairly with the next two balls. (The first
ball is considered foul even if no pins are downed by it).
-
If
the first and second balls are foul and come back to knock down
pins, the pins shall be reset after each ball, the bowler forfeits
both balls and shall count only the pins downed by the third
ball.
-
If
the first and third balls are foul, but the second is fair.
The player will score only the pins fairly downed by the second
ball.
-
If
all three balls are foul. The player will score zero for the
frame.
-
If
the first ball is fair and the second and or third ball(s) is/are
foul. The pins shall not be reset. The player will forfeit
all pins downed by the foul ball or balls and score only those
downed by the balls that were fair. If no pins are left standing
by the foul action of the second ball, the player shall score
only the pins downed by the first ball.
-
Bonus
balls rolled in the gutter on a strike or a spare.
On
strike
-
First
ball is foul, reset pins, if necessary, the bowler shall forfeit
that ball and count only pins downed fairly by the second ball.
-
Both
bonus balls foul, score zero for bonus.
On
spare.
-
First
ball is foul, bowler scores zero for bonus.
6.
EXTRA BALLS: Rolling extra balls in any frame will constitute
a foul. Penalty of a zero for frame.
7.
BOWLERS DROPPING BOWLING BALLS DELIBERATELY on the approach
shall be warned and if a second offense occurs, the bowler shall
be penalized under the deliberate foul rule.
PIN
& DEADWOOD RULES
1.
DOWNED PINS - DEADWOOD LINE: All downed pins, called wood, remaining
on the lane entirely behind the deadwood line are live and playable.
Those touching or forward (toward the bowler) of the deadwood line
are dead and shall be removed. Wood shall be judged live or dead
only after it has stopped moving.
2.
QUESTIONABLE DEADWOOD: Any questionable deadwood shall be removed
by a designated official.
3.
PIN - PIT AREA: A pin that sticks up out of the pit area is
not playable.
4.
WOOD - ACROSS PLATE AND GUTTER: Where wood is partly on the
plate or lane and partly in the gutter, the ball must make fair
contact with the wood while the ball is still touching the lane
for any pins downed to count in the scoring.
5.
BALL HITS DEADWOOD IN GUTTER AND CORNER PIN: If a ball makes
contact with wood in the gutter (deadwood) at the same time as making
fair contact with a corner pin or playable wood, the pins downed
by such action shall count.
6.
DOUBLE DEADWOOD IN THE GUTTER: When there is a double deadwood
in the gutter, it shall remain.
7.
REBOUNDING PINS: Pins knocked down by pins rebounding from the
sidewall, machine, rear cushion or any other object in the deck
or pit area shall count as pins down.
8.
PIN DOWNED, THEN STAND UP: If a downed pin is caused to stand
erect again in the playing area, it shall be judged as down and
shall remain on the lane to be played as wood.
9.
PINS THAT FALL AFTER THE RESET BUTTON IS PRESSED or the pinsetter
sweep is in motion shall not count.
10.
MOVING WOOD: A bowler must wait until all wood has halted motion
under penalty of foul. (Pins felled by ball shall not count). However,
if the wood has apparently stopped rolling and then starts rolling
again while the player is in the act of delivering the ball, or
while the ball is in motion, there shall be no penalty.
11.
PINS FALL BEFORE FAIR CONTACT: If a pin or pins fall after the
ball is fairly delivered but before making fair contact, the following
shall apply:
-
ON
FIRST BALL: The bowler resets and is entitled to three balls
in the frame.
-
ON
SECOND BALL AND OR THIRD BALL: Bowler is credited with making
fair contact
(Example)
Bowler knocks down nine pins with the first ball. Second ball is
fairly delivered but before making fair contact, pins fall. Bowler
is credited with spare.
FOUL
RULES
1. FOUL LINE RULE: A player in delivering the ball must not
let his action cause him to slide over, step on or over the foul
line, nor permit any part of his body or clothing to come in contact
with the lanes, gutters, ball returns, division boards, walls, uprights
or floors which are beyond the foul line, at any time after the
ball passes over and beyond the foul line, nor until he shall have
picked up a ball and completed his succeeding delivery, under penalty
of foul. (See foul line and lob line penalty).
-
Any
object which falls from the pocket or person of a bowler shall
not constitute a foul.
-
Bowlers
are not allowed beyond the foul line under any circumstances.
-
When
a bowler, while in possession of a ball accidentally fouls while
taking a practice slide, the bowler will lose that ball. The
penalty is the same as the foot foul rule.
2.
LOB LINE RULE: Bowling is a game of rolling, not throwing balls.
Any ball that does not, in its forward motion, touch the playing
area before the lob line, shall be considered a lobbed ball and
shall suffer the foul penalty. See foul
line and lob line penalties below. Note continuous infractions
of this rule will result in disqualification.
3.
FOUL LINE AND LOB LINE PENALTIES are the same as for gutter
balls.
4.
CLEARED GUTTERS: Both gutters must be cleared of any pins or
balls before the first ball is delivered in any frame. The penalty
is the same as if the first ball is a foul.
5.
DELIBERATE FOULS:
-
Any
bowler who deliberately commits a foul shall score a zero for
the frame in which the infraction occurs. If the bowler is working
on a mark and deliberately fouls on bonus balls, the mark will
remain but he or she receives a zero on the mark and a zero
on the frame which he or she is working.
-
Any
bowler who deliberately rolls two balls simultaneously will
score a zero for the frame. If a bowler is working on a mark
and deliberately fouls on bonus balls, the mark will remain
but he or she receives a zero on the mark and a zero on the
frame on which he or she is working.
6.
BOWLER ABUSING THE EQUIPMENT or premises shall be warned and
if a second offense occurs, the bowler shall be penalized under
the DELIBERATE FOUL.
7.
IF DELIBERATE FOUL RULE infractions keep occurring, the
bowler involved will be disqualified.
8.
PINSETTER IN MOTION: No ball shall be delivered before the setting
machine has completed its cycle. Penalty shall be the same as GUTTER
BALLS.
9.
FOOT FOULS: In any case where electric foul light units are
not available or become inoperative during a match, a competent
foul line judge, seated at the foul line (one for every eight lanes)
must be employed for the remainder of the event. (rev. 6-7-2005)
INTERFERENCE
RULES
1.
INTERFERENCE: If any pins, standing or down move because of
outside interference, the pins will be reset and the bowler
will bowl the frame over. If the interference occurs after the ball
or balls have been delivered on a strike or a spare, it will not
effect the scores already established on the strike or spare, but
the frame will be bowled over only to establish the score for that
frame. (rev. 6-7-2005)
2.
BOWLER INTERFERENCE: All bowlers are expected to exercise the
highest standards of sportsmanship in competition. No unfair tactics
will be tolerated and in the case of any interference with
a bowler, all pins will be reset and the entire frame re-rolled.
3.
RESET BUTTON PRESSED BEFORE FRAME COMPLETED:
-
BY
THE BOWLER OR TEAMMATE: If a bowler or anyone on his team
pressed the reset button after the first or second balls, except
when a strike or spare has been made, the bowler is finished
for that frame and scores only the pins downed when the button
is pressed.
-
BY
OPPOSING PLAYER OR NEUTRAL: If the rest button is pressed
by an opposing player or neutral person or the pinsetter cycles,
the frame shall be bowled over. If the interference occurs
after the ball or balls have been delivered on a strike or spare,
it will not affect the scores already established on the strike
or spare, but the frame will be bowled over to establish the
score for that frame.
-
FOR
LANES EQUIPPED WITH A FOOT RESET: Should a bowler accidentally
step on the foot pedal reset button while delivering the first
ball the bowler will lose that ball but have two remaining balls
after the reset. On the second ball frame is complete.
4.
FOREIGN OBJECT ON LANE: If a ball, fairly rolled, comes in contact
with a foreign substance on the lane before it strikes the pins,
it shall be declared dead, the pins shall be reset and the entire
frame re-rolled.
GENERAL
PLAYING RULES
1.
GOOD SPORTSMANSHIP: All bowlers are expected at all times to
exercise the highest standards of sportsmanship.
2.
QUESTIONABLE INCIDENTS: Whenever there is a question of the
validity of any incident and no official is present good sportsmanship
dictates that the bowler be given the benefit of the doubt.
3.
WRONG LANE OR OUT OF TURN: If a bowler rolls on the wrong lane
or out of turn, he shall complete the frame and the pins downed
shall be credited to his score. Then he shall move to the correct
lane or position.
4.
LATE ARRIVALS: Any bowlers arriving after the first bowler on
their team begins their sixth frame, cannot complete in that string,
but they may be allowed to compete in subsequent strings to be played.
5.
NON-BOWLERS IN BOWLING AREA: In a match or league game, no spectators
or substitutes other than scorers will be allowed in the bowling
area.
6.
EVERYONE EXCEPT BOWLER MUST BE SEATED: The scorer and all players,
other than those actually bowling, must be seated.
7.
MECHANICAL PROBLEMS: When one machine on a pair of lanes "breaks
down" during a league match or in any tournament, the bowlers
will continue to roll alternately on one lane until the machine
is again in operation. Any teams finishing late due to slow bowlers
or machine breakdowns, must spread out as soon as there are other
lanes available.
8.
EVERY GAME MUST BE COMPLETED before another may be started.
9.
RIGHT OF WAY: In the event of a controversy in a game as to
which bowler shall roll first, the one on the right lane shall have
the right of way and roll first.
10.
PRACTICE OR WARM-UP BALLS: No practice or warm-up balls will
be allowed any bowler while he or she is involved in a match or
roll-off. (penalty of forfeit string).
11.
LEAGUE MATCHES: League matches shall take no longer than two
hours to complete. This provides for ten individuals bowling three
strings each or 30 strings per pair of lanes.
-
There
must be two bowlers on each pair of lanes, regardless of slow
bowlers or absent bowlers.
12.
PLAYER REPLACEMENT: All player replacement must be done at the
completion of a string regardless of the circumstances. Should
any bowler be unable to complete the string, the average of the
number of boxes or league / tournament average will be used.
The lesser of the two will be counted.
(Example) (A) has a 40 in the 5th box and league average of 90.
Divide five (5) into 40 equals eight average per box by 10 boxes,
the bowler will receive 80 for that string. (B) same as above except
bowler is 60 in the 5th averaging 12 per box, therefore the bowlers
average of 90 or 9 per box would be used giving that bowler 60 for
5 boxes already bowled, plus 45 for five boxes not bowled and a
total of 105 for the string.
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LEAGUE
RULES
League
rules should be established by each league.
Suggested
guide
LEAGUE
RULES SHOULD INCLUDE:
1. Number
of players on a team
- Regular
players
- Substitutes
- Minimum
to play match
2. Number
of teams in league.
3. Number
of matches to be played.
4. Starting
time of matches.
5. How
long to wait for a late player.
6. Score
to be taken for an absent bowler
7. Number
of strings each match.
8. Price
to be paid for bowling.
9. What
money to be allocated for services.
- Secretary
- Other
10. League
schedule to be used.
11. Team
number given each team.
12. What
system to use.
- Rounds
- One
session
- Two
session
13. Whether
scratch or handicap.
14. Point
system approved.
PIN
SPECIFICATIONS

BALL
SPECIFICATIONS

Information
on this page supplied by the International Candlepin Bowling
Association
http://www.candlepinbowling.com/Rules.htm
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